Great game, puzzling app experience;
The core of the game: tactical close-quarters combat is well executed. The difficulty is somewhat steep, with more ways to get hurt than helped by the game world, but thats really the Warhammer universe. Furthermore, with a bit of grinding your party will be in good shape. While nominally a tactical RPG, character development is on-rails and story is adequate only to move things along to the next dungeon battle. All told, its a great, lean dish with not much meat.
But its not just a game - its an app. And thats where things unravel a bit. First off, iCloud syncing and universal cross-device play are baked in and exemplary of what every iOs game should offer. The app store ecosystem shouldnt tolerate games like Oceanhorn that do not offer this. However, the app store is also an environment where triple-A titles like X-Com top out at $20.00. While the core gameplay on this title is solid, its also thin on content (youll fight the same goblin-orc horde over and over). So if you do get into it, it wont be long before youre eyeing the $40.00+ of additional content. Thats right, there is $21.00 of added player-characters, $10.00 of new dungeons, and $10.00+ of equipment and new enemy combatants.
So how do you parse that? You wouldnt bat an eye at $40.00 for a console game. Then again, for its virtues, this is still no Skyrim or Last Of Us. So while Im enjoying the core content, I predict A) Ill tire of fighting the same battles over and over, and B) I wont feel like dropping twice the price of X-Com to unlock the rest of it, so itll get the boot from my device and Ill move on. Your mileage will vary.
AndyBean about
Warhammer Quest, v1.22