Ive never been more pleased with visuals or sound than with this title, as it is one of the more polished experiences on iOS. Put simply: Warhammer Quest is stunning. Ultimately, however, it feels as though players are subject to several game-breaking flaws, a couple of which I will explain. The first: its IAP-laden to the point of being cost prohibitive. An example of this would be having a 4-person party that needs 45K of in-game currency for upgrades (that you already have earned through dungeon crawling) while consistently earning around 1K or less per mission. It would cost $30 to purchase enough in-game currency for said warrior training with real money. I have given an example of the first, developer avarice. The second: terrible balancing. These whims of fate manifest in several ways, to include (a) the spawning of wave upon wave of the same enemies, which causes your magic wielder to go without the power to perform his largely ineffective healing spells for a turn, (b) the senseless and random hazard encounters that harm your party members between battles and dungeons, and (c) the constant swinging and missing, which ostensibly represents the odds (consistently 10-20 percent in my case, even with Level 7 dungeoneers) one would see with actual dice rolls while playing the board game upon which this title is based. At well over 40 hours in, I cant wait for the journey to end. I wonder if I wouldve lasted this long were it not for the money I spent on additional characters and content. You see, I have been seeking a return on the initial investment the whole time. I would implore you, prospective buyer, to beware the exorbitant cost of attempting to enjoy what really is a deeply flawed title. I consistently fight the urge to delete Warhammer Quest, and suspect that many of you would as well.
EDIT: Added four stars to my initial one-star review. Recently finished a new 55-hour campaign with just the base characters (plus the witch hunter), and found that there was plenty of gold and XP to go around. My mistake was to take too many different characters into the dungeons too soon, which meant that the gold and XP ran short before core members were sufficiently leveled to take on harder quests. Learn from this, reader. Resist the temptation to level all of your party members or you may lose upwards of 40 hours before hitting the inevitable paywall such a choice invites. By the way, a 2xGold weapon goes a long way toward getting your party maxed out.
downgrad3r about Warhammer Quest